原文:http://blog.csdn.net/spiritring/article/details/17606803 1 static void Start() 2 { 3 if (Applicat … Continue reading 关于unity3d的ios帧频问题.
原文:http://blog.csdn.net/spiritring/article/details/17606803 1 static void Start() 2 { 3 if (Applicat … Continue reading 关于unity3d的ios帧频问题.